Gun Safety Rules
Gun Safety Rules
The airsoft community follows safety rules that are
similar to those used for real firearms and paintball. They are usually as
follows:
- Wear eye protection at all
times during a game or within the designated playing area.
- Never shoot at anyone not
wearing eye protection.
- Treat all airsoft guns as if they are
loaded and ready to fire.
- Always point the airsoft gun away from
anything and everything that is not intended to be shot.
- Keep fingers away from the
trigger and outside the trigger guard and the safety on until ready to
shoot.
- Turn off the safety just before
firing.
- Do not fire more shots than
needed to achieve your objective.
- Always be sure of the target
and what is behind it.
- Have a precise idea of the
effect on a target of your weapon's ammunition, especially with regards
to projectile penetration, ricochets, and damage effects.
- Take responsibility for any and
all damage produced by the projectiles fired from your airsoft gun.
- Immediately place the airsoft gun on
safe after firing.
- Do not leave a airsoft gun,
loaded or unloaded, within access range of unauthorized people.
- Do not touch or manipulate
another person's gun without permission, know how, or proper intent.
- Load batteries and ammunition
only at the last instance before using the airsoft gun.
- Unload the ammunition, fire off
the last few rounds, and remove the batteries before packing the airsoft
gun for storage or transport. Never leave the springs of firing
mechanisms and magazines under tension if not in use.
- Store and transport the airsoft
gun in a sealed container or gun bag. Keep the gun hidden from public
view as much as possible and bring it out only on the playing field or
for especially approved display purposes.
- Safety isn't always safe: Never
trust safety catches to always work.
Many airsoft group and clubs also have rules as to
which guns can be used at which range- i.e., no shooting with a 400+ FPS
weapon at under 40 yards, etc. Many airsoft groups and game sites also
impose maximum ammunition velocities for various types of scenarios, such
as a maximum of 350 FPS for
CQB
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